Hi! I have a wierd problem, I created a UNET demo scene to see if I can connect different platforms over LAN. I have a NetworkManager and ServerBroadcast on both client and server setup. Everything works flawlessly when server and client are PC or phone, but when I try to run the server on XBox (Dev mode) and the client on PC, I get the broadcast message from the XBox, but when I try to connect, I get Timeout I tried to change the server port a few times, nothing changed I tried to manually set the xbox ip and start the client, I still get timeout, so its probably not in the broadcasting Any ideas? I'm really lost here Thanks!