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UNet and Player Spawning

Discussion in 'UNet' started by JoeTheGG, Nov 6, 2016.

  1. JoeTheGG

    JoeTheGG

    Joined:
    Aug 18, 2013
    Posts:
    42
    Here is my situation:
    - Player turns on the game (not connected to anyone yet).
    - Player chooses their character, or creates a new one
    - Once player has their character, they look for an open server or create their own.

    If the player joins someone else's as a client, how are they able to tell that server to spawn them in the way they setup their character?