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Unet and multiplayer question

Discussion in 'UNet' started by brandon199511, Oct 13, 2017.

  1. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Hello,

    I am currently looking into using unet to make a game where you can join with friends (maybe a max of 4-5) and play. Issue is I am learning unet and saw unity multiplayer. Are these the same? If not is unet free if your using the host/client and clients method?

    Thanks for the help,
    Brandon
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    UNet is the networking API included with Unity. There are no additional costs to using UNet itself, and yes it can be used to make a host/client network game.

    The Unity Multiplayer service is an optional set of solutions to a few common networked game problems. Specifically it includes a matchmaking / lobby service, which means you don't need a dedicated matchmaker server yourself. It also includes a relay service, which is so games can be hosted behind a firewall or NAT enabled router without needing the player to manually set port forwarding on their router. There are costs associated with using the Unity Multiplayer service.
     
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