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Undo/Redo Selection in Inspector

Discussion in 'Unity Collaborate' started by RoastedPotatoe, Jan 20, 2019.

  1. RoastedPotatoe

    RoastedPotatoe

    Joined:
    Nov 5, 2016
    Posts:
    6
    I think it would save a lot of time during development to have a simple Undo/Redo buttons in the top of the inspector that act like regular Undo/Redo buttons but on the selected object in the Inspector.
    So whenever :
    - Unity decides to change my selection (an error was selected in the console, so the currently selected object is lost).
    - I need to work with more than a single Inspector (I know we can lock the Inspector and open a second one for edit more than one object at a time, but simple buttons would be faster).
    - You double-click on an object reference to view that object, you can come back to the previous one quickly.

    This would remove a lot of Project or Hierarchy searching for the objects that were selected previously.
    And this would be independent of the regular ctrl-z/ctrl-y so moving to the previously selected object wouldn't undo changes on the object.