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Undo/Redo acting wonky-- MiniWorld not working at all

Discussion in 'EditorXR' started by ibrews, Dec 16, 2016.

  1. ibrews

    ibrews

    Joined:
    Mar 21, 2013
    Posts:
    31
    Been having a lot of fun with this. Thanks to Unity for releasing it unexpectedly!!

    I'm having a lot of fun with the freeform cuboid tool, especially until snapping gets here, but I keep accidentally selecting other objects when I'm trying to start a new cuboid. I would assume Undo would fix this. Once an object is moved, I don't seem to be able to put it back.

    And yeah, the MiniWorld isn't doing anything for me. The objects in my scene aren't visible there, and anything I draw in the MiniWorld doesn't appear in my scene. I'm doing everything at 0,0,0, so no idea what is going on there.
     
  2. mtschoen

    mtschoen

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    189
    We actually haven't tackled undo/redo on EditorVR actions yet, so that's why you can't undo them.

    As for the MiniWorld, we have seen an issue where the project doesn't have the correct tags set up, and the MiniWorld is empty. There is a script called TagManager.cs that sets these up on first compile. I noticed just now that it is missing from the master branch on GitHub. Is that where you got the package? If so, try the official package or the patch release and let us know if it works.

    The tags you need, by the way are:
    ShowInMiniWorld
    MiniWorldCamera
    VRPlayer

    And a name for layer 31:
    HMDOnly
     
  3. ibrews

    ibrews

    Joined:
    Mar 21, 2013
    Posts:
    31
    Thank you!