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Undo bug in Animation timeline editor in Unity 5.6

Discussion in 'Editor & General Support' started by canek, May 4, 2017.

  1. canek

    canek

    Joined:
    Sep 13, 2014
    Posts:
    21
    Hello,

    Since we updated our project to 5.6, almost every time a change in an animation is undone the whole animation gets messed up with scale and rotations appearing wrong. A restart of Unity is needed to recover the previous state. Is this a known issue? I wasn't able to find any other mentions of it.
     
  2. big_21

    big_21

    Joined:
    May 8, 2017
    Posts:
    1
    Hello.

    I am having that same issue. 5.6 here. Worked ok in previous versions of Unity, but now, everytime i undo one step in the animation windows, the character goes crazy. I need to restart it to fix it.
     
  3. FVL_

    FVL_

    Joined:
    Apr 10, 2017
    Posts:
    3
    Having this bug very often in 5.6.
    Using Anima2D, the bones/meshes go crazy everytime I undo.
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,279
    Has anyone filed a bug report?
     
  5. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    212
    FVL_ and karl_jones like this.
  6. Hoorza

    Hoorza

    Joined:
    May 8, 2016
    Posts:
    45
    2018.1.0f1 here still it happens sometimes...