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Underwater World Shaders CG/C# [Video Tutorial] [Q&A]

Discussion in 'Community Learning & Teaching' started by PeerPlay, Jun 26, 2018.

  1. PeerPlay

    PeerPlay

    Joined:
    May 10, 2015
    Posts:
    65
    Hey there Unity lovers,

    A new tutorial series about creating an underwater world.
    We will be programming different types of shaders including:
    - Surface Tesselation Vertex Displacement Shader
    - Post Processing Image Effect Underwater Shader
    - Surface Cutout Sinus Vertex Shader

    Plus we will code our own particle system in a 3D noise flow field.
    Combining all these things together, we will create a beautiful underwater scene,
    and along the way you'll learn all about shaders, and mathematics.
    Created by me, Peter Olthof from Peer Play.

    Part Zero - Introduction


    Part One - Noise Theory


    Part Two - Noise Ground Shader


    MORE PARTS WILL FOLLOW SOON!
     
  2. PeerPlay

    PeerPlay

    Joined:
    May 10, 2015
    Posts:
    65
    Part Three - Recalculate Vertex Normals
     
  3. PeerPlay

    PeerPlay

    Joined:
    May 10, 2015
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    Part Four - Directional Noise Image Effect

     
  4. PeerPlay

    PeerPlay

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    May 10, 2015
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    Part Five - Camera Depth Fog

     
  5. PeerPlay

    PeerPlay

    Joined:
    May 10, 2015
    Posts:
    65
    Part Six - Depth Based Underwater Effect