Hello friends, I have a question regarding how to approach the API. Now as a newbie there's a lot I don't understand yet, but I'm trying desperately to work on that. It happens very often I have trouble understanding what things do in the documentation, even though it should all be there. Let's take for example OverlapCircle (http://docs.unity3d.com/ScriptReference/Physics2D.OverlapCircle.html). There's a long line there: Code (CSharp): public static Collider2D OverlapCircle(Vector2 point, float radius, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity); And a lot of parameters, but not how to use it. There are no examples, which bugs me a little bit, but I guess it's my own fault for rushing into it. What would you say is the correct way to approach being able to read and understand the API? I assume the more logically-minded people than me can just sit down and read it and learn from there, but I learn a lot faster with examples. It frustrates me a little that I continuously have to search google for answers, when I should be perfectly capable of fixing it with the documentation by my side.