I am trying to figure out a breakdown of how much memory I am using in RAM and VRAM separately. I started by looking at the profiler documentation, but it does not specify what is the memory it returns is. For example, Profiler.GetTotalAllocatedMemoryLong provides: "The amount of memory allocated by Unity". Is that in RAM only or RAM and VRAM combined? Same question for Profiler.GetTotalReservedMemoryLong and for Profiler.GetRuntimeMemorySizeLong. If the values are RAM and VRAM combined, is there a way to get the information of how much RAM only is used? I am using version 2021.3 of the engine. Thanks.