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Understanding LODGroup

Discussion in 'iOS and tvOS' started by MrEsquire, Mar 26, 2014.

  1. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Hi guys,

    Apologies for the noob question, has anyone got a tutorial or some information on understanding LODGroup,
    I'm trying optimize my prefabs for iOS and not sure how to set a good level.
    I have LOD:0 LOD:1 LOD:2 - culled?

    Any advise would be much appreciated.

    Thank you
     
  2. Andrew_at_That_Wonderful_Lemon_Co

    Andrew_at_That_Wonderful_Lemon_Co

    Joined:
    Feb 1, 2014
    Posts:
    23
    Assuming you have everything in Unity and working, you really just want to set the lod distances so at the point where you can no longer distinguish between the higher lod and the lower lod.

    You can always tweak these numbers down when you look at running though a performance pass.

    What you were after?
     
  3. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Yes, everything is setup, just was not sure how tweak the levels and at what percentages.
    So it all depends on the model being used?
    Also what if I wish for the minimal level to be used only, and not use detailed at all?

    Thanks you for reply