Hi there I have a question regarding this newer Terrain method: https://docs.unity3d.com/2019.2/Doc...nData.CopyActiveRenderTextureToHeightmap.html Must the GPU be synchronized back to the CPU at all? If I use TerrainHeightmapSyncControl.None as the third parameter - must I later on synchronize or can I leave it all in the GPU and have a fully working Terrain with Grass etc.? Also, if I use TerrainHeightmapSyncControl.HeightAndLod - will the readback to CPU be done asynchronously? If not, can I use TerrainHeightmapSyncControl.None and then do the readback myself async? Hope somebody can help me with this. Thank you.