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Under world

Discussion in 'General Discussion' started by blastintyres, Dec 14, 2014.

  1. blastintyres

    blastintyres

    Joined:
    Nov 19, 2014
    Posts:
    79
    I am having problems with my racing game
    When the car hits the wall at 250 mph it goes beneath the race track!
    Is there a way to prevent this from happening
    Would dual colliders help or just make it worse

    I am experiencing the same stuff with the game forza horizon 2
    The car falls beneath the world and goes inside some trees /LOL\
     
  2. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    You know there is an Answers Section, I could see asking a question once in awhile on the forums.
    I mean there's nothing wrong with asking questions, but every few hours your posting a question on here LOL.

    Again like I said (Nothing wrong with asking questions on here). But there is an Answers section where people are always trying to help people.

    But depending on how fast your (250 mph) is, that's why you are flying through the wall, ur hitting before the frame updates.

    Try changing your Rigidbody (if your using one) to detect collisions off descrete to Continuous and try Continuous Dynamic as well. That usually fixes that problem, but it's very machine hungry.
     
  3. blastintyres

    blastintyres

    Joined:
    Nov 19, 2014
    Posts:
    79
    Thanks! LOL
     
  4. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    BTW... to be more specific, nothing wrong asking in the forums when its posted in the correct place but there are a lot of people around the forums including mods who dislike people asking stuff in the general discussion when there are dedicated forum sections for different categories.

    This should have been posted in Physics section. iOS questions go to Platforms / iOS. etc. etc.

    If you don't where to post and it's related to Unity features you should use Editor & General support.