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Undefined symbols for architecture arm64

Discussion in 'Unity Build Automation' started by Antoine_OSG, May 18, 2018.

  1. Antoine_OSG

    Antoine_OSG

    Joined:
    Sep 2, 2016
    Posts:
    43
    Hello,
    I can't build my project on CloudBuild anymore. It has been working for months, but stopped working last week.
    With "Undefined symbols" problems, you get a line following your error explaining what symbol is missing, which helps to determine what framework is missing, but in my case, I can't find any clue in the log.
    On top of that, I've tried to build my project locally (Unity+Xcode on my machine), and it works. I'm using the same Unity and Xcode versions as my UCB project.
    Can anyone help with this?

     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    If you look at the full log you should see the symbol it's referencing:
     
  3. Antoine_OSG

    Antoine_OSG

    Joined:
    Sep 2, 2016
    Posts:
    43
    Ok, I missed that. Thanks a lot, I'll have a look.
     
  4. flixtgi

    flixtgi

    Joined:
    Sep 17, 2017
    Posts:
    6
    did you guys get this to work? i am having the same issue.
     
  5. BoaNeo

    BoaNeo

    Joined:
    Feb 21, 2013
    Posts:
    55
    Same problem here - nothing in the logs provides any hint as to which symbols are causing this (The word "Undefined" is not in the log at all).. Unity 2018.2, XCode 9.4... Project builds locally.
     
  6. SuperBytes

    SuperBytes

    Joined:
    Jan 28, 2020
    Posts:
    8
    I have the same problem, has anyone found a solution?
     
  7. gabrielesimula

    gabrielesimula

    Joined:
    May 21, 2020
    Posts:
    12