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Uncaught abort()

Discussion in 'Web' started by Zeusking19dev, Apr 8, 2015.

  1. Zeusking19dev

    Zeusking19dev

    Joined:
    Apr 8, 2015
    Posts:
    3
    Hi all,

    I've been working on an MMO project recently with SmartFoxServer 2X, using the latest Client API that apparently works with the OpenGL deployment.

    I've been getting an "Uncaught abort()" error, and so I've linked to a pastebin which has the full error log produced.

    http://pastebin.com/0yRgcDeq

    Would appreciate any help.

    Josh
     
  2. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    It appears that you are using some code which is trying to create threads, which is not supported in WebGL.
     
  3. Zeusking19dev

    Zeusking19dev

    Joined:
    Apr 8, 2015
    Posts:
    3
    Probably SmartFox then. Thanks :)

    Makes me wonder why they claim compatibility when it relies on incompatible methods.
     
  4. Zeusking19dev

    Zeusking19dev

    Joined:
    Apr 8, 2015
    Posts:
    3
    Nevermind, I looked into it and it was my fault, not afraid of admitting that.

    Thank you again!