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Feature Request Unbind TransformStreamHandle

Discussion in 'Animation' started by makaolachsiungca, Sep 9, 2022.

  1. makaolachsiungca

    makaolachsiungca

    Joined:
    Sep 27, 2019
    Posts:
    28
    We got UnbindAllStreamHandles already,
    but we need something more precise to dispose or strip transformStreamHandle like
    AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask(int layer, AvatarMask mask)

    I got motion matching,
    I got playable IK,
    I got custom additive animation layer,
    I got custom inject item animation stream,
    I got rigging,

    I can not "Rebind" all the stream handles attach to animator and mess up every script in the playable graph.
    We need a method to remove part of them.
    It will looks like Animator.UnBind(params Transform[] bones)
     
    beevik_ likes this.