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Feature Request Unbind TransformStreamHandle

Discussion in 'Animation' started by makaolachsiungca, Sep 9, 2022.

  1. makaolachsiungca


    Sep 27, 2019
    We got UnbindAllStreamHandles already,
    but we need something more precise to dispose or strip transformStreamHandle like
    AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask(int layer, AvatarMask mask)

    I got motion matching,
    I got playable IK,
    I got custom additive animation layer,
    I got custom inject item animation stream,
    I got rigging,

    I can not "Rebind" all the stream handles attach to animator and mess up every script in the playable graph.
    We need a method to remove part of them.
    It will looks like Animator.UnBind(params Transform[] bones)
    beevik_ likes this.