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Bug UnauthorizedAccessException: n: Access to the path ... UnityAppController+Notifications.h" is denied

Discussion in '2020.1 Beta' started by RobertTry, Nov 14, 2019.

  1. RobertTry

    RobertTry

    Joined:
    Jan 25, 2015
    Posts:
    8
    Hi
    I am using newest unity 2020.1a12.136. When I am building android project during build process Editor throw error:

    Code (CSharp):
    1. UnauthorizedAccessException: Access to the path "D:/TestBuilds/Test2\unityLibrary\src\main\Il2CppOutputProject\Plugins\UnityAppController+Notifications.h" is denied.
    2. System.IO.File.Delete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
    3. System.IO.Directory.RecursiveDelete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
    4. System.IO.Directory.RecursiveDelete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
    5. System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <437ba245d8404784b9fbab9b439ac908>:0)
    6. UnityEditor.Android.AndroidProjectExportGradle.CopyIl2cppContents (System.String il2cpp) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    7. UnityEditor.Android.AndroidProjectExportGradle.ExportWithCurrentSettings () (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    8. UnityEditor.Android.AndroidProjectExport.Export (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetPath) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    9. UnityEditor.Android.PostProcessor.Tasks.ExportProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    10. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    11. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    12. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <0307c3bfb8a74c39aa6559b5fb51a485>:0)
    13. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <71e256980c424823a60822d6a2aa03cd>:0)
    14. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
    This was not an issue in 2020.1a4, not shore for 2020.1a9