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Unable to walk character using NavMesh

Discussion in 'Navigation' started by jojober, May 3, 2019.

  1. jojober

    jojober

    Joined:
    Apr 12, 2019
    Posts:
    2
    I created a 2 floor building obstacle with navmesh and use AIThirdPersonController prefab from standard asset.
    when placing the target on the far end of the obstacle, the player is unable to walk.
    see the video on the link below

    https://vimeo.com/user98063114/review/333878978/a2a9142508

    as you can see on the video the Path query nodes (yellow lines) are every where. Im not sure why it is behaving like this.

    character are able to walk if i place the target nearby.
    I have confirmed the obstacle are all walkable but i cannot find the problem why the character is behaving like on the video.
     
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    491
    Your link returns a 404 page,please relink properly.