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Bug Unable to use entire screen when in split screen mode

Discussion in 'macOS' started by tessellation, Apr 22, 2022.

  1. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    390
    While in Windowed mode, in the menu if you select Window > Tile Window To Left Of Screen (or Right), you can select another app to run alongside your game. Unity then enters fullscreen mode except that the screen resolution matches the typical fullscreen resolution and not the resolution of the split screen. The game is then rendered as letter box instead of Screen.width/height being the correct size like it might be in Window Mode.

    This seems like a bug. If a game supports "Resizable Window" then Mac OS Split Screen mode should behave the same as window mode and report the correct screen resolution. Unless there's a workaround, I can post this as a bug/FR via the typical channels.

    We're running on Unity 2020.3.32 LTS universal build (Intel+M1) and support Resizable Window. Our Player Resolution settings are as follows:

    Screen Shot 2022-04-22 at 11.36.24 AM.png