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Unable to sign in user using the Xbox Live Unity Plugin

Discussion in 'Windows' started by cjjeffery, Sep 20, 2018.

  1. cjjeffery

    cjjeffery

    Joined:
    Sep 26, 2015
    Posts:
    7
    The PlayerAuthentication prefab works perfectly in the editor using the fake data provided, but after compiling the project and running it in Visual Studios it always fails to sign in my authorized account to Xbox Live. This happens on both PC and on Xbox, and it did not start working once the game was published. I've also checked the Xbox Live configuration many times over and used the association wizard provided in the package, so the credentials are correct. The Xbox Live services for the game have been published as well, so I am completely out of ideas.

    Scripting runtime version: .Net 4.6 Equivalent

    Scripting Backend: IL2CPP

    Any help is appreciated.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    Does xboxservices.config get correctly deployed with your app?
     
  3. Imperial-Dynamics

    Imperial-Dynamics

    Joined:
    Oct 18, 2019
    Posts:
    17
    their documentation sucks and their plugin sucks even more.
    Make sure you add this line to the xboxservices.config:

    "XboxLiveCreatorsTitle": true