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Unable to run APK on device

Discussion in 'Editor & General Support' started by Shadston, Jul 28, 2016.

  1. Shadston

    Shadston

    Joined:
    Apr 24, 2015
    Posts:
    13
    Hi,

    I am currently developing medium size management game with 3d models (current Unity version 5.3.5). Everything works fine on my computer and Galaxy Tab S2 (60fps stable), but when I am trying to build game on Galaxy Note 10.1 I can see splascreen for like 10 seconds and then game turns off without any error or notification. I've tried to google this problem, but seems like nobody had similiar problem. I am running out of ideas how to make it work or even test whats wrong. I have 3 sceenes: main menu, main scene and credits. Even when I try to build apk with single scene - main menu, same problem occurs everytime. I will upload my unity build settings. Any help very appreciated.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,713
    You should use 'adb logcat' (google it up) and see if the console is displaying any errors.
     
  3. Shadston

    Shadston

    Joined:
    Apr 24, 2015
    Posts:
    13
    I did it already, seems like there might be a problem with a memory. The thing is, that I don't really understand how alocating sprites in memory works. For example I have a texture for my model. Windows explorer says that its size is 80kb, but when I select this same sprite in Unity, Unity says that this sprite takes 2.7mb. Does any1 why does it happen?