I have to work on an older project (using Unity 2018.3), which in turn was built on top of another even older project. I suspect it has some bad memory leaks because the memory usage shoots from 6GB to 12GB in under a minute after loading from the main menu to the game scene, then constantly freezes every few seconds. My guess is the freezing is due to garbage collection. Because it uses all the memory (my work computer only has 16GB RAM), I cannot run the editor profiler without the editor crashing, so I cannot determine what is leaking, or even confirm whether the problem is memory leaks. The standalone profiler crashes too. The memory profiler package also doesn't work, it crashes when I try to profile the build, and when I try to run the scene in editor it takes 30 min to take the snapshot, and then is unable to open the snapshot due to OverflowError. It doesn't help that the only version I have available is 0.1.0-preview.9, since a similar OverflowError bug was fixed in 0.2.6. Anyone know of any workarounds or solutions that would let me profile this project somehow? Or is my best bet to just dig through every single script and hope I can find the leaks? I do not have internet access at my workstation, which probably limits my options somewhat.