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TextMesh Pro Unable to parse file Assets/Fonts/FontName.asset [SOLVED]

Discussion in 'UGUI & TextMesh Pro' started by Oshigawa, Jul 2, 2018.

  1. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    362
    Hello,

    i upgraded my project from 2017.2.0f3 to 2018.2 beta 10, did all the shenanigans with importing TMP essential resources and remapping the project files GUIDs, but after that i get the error Unable to parse file Assets/Fonts/FontName.asset [could not find expected ':'] at line 918

    There's nothing strange at that line, as far as i can see it looks like any other text block of any other font asset.



    Anyone had similar problems? Can't seem to find something similar on the forums.
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Do you still get that error after restarting Unity?

    Try running the GUID Remapping tool again (the scanning) part to see if it identifies this file as still needing to be upgraded?
     
  3. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    362
    I tried reimporting the assets and restarting and it seemed to do the trick.
     
    Stephan_B likes this.