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Unable to merge android manifests

Discussion in 'Daydream' started by FlaxoIce, Jan 6, 2017.

  1. FlaxoIce

    FlaxoIce

    Joined:
    Jan 29, 2015
    Posts:
    3
    CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_111\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:\Users\Ideapad\AppData\Local\Android\sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[

    ]
    stdout[
    Warning: [Temp\StagingArea\AndroidManifest-main.xml:1] Missing 'package' attribute in manifest.
    Warning: [Temp\StagingArea\AndroidManifest-main.xml:14, D:\gvr-unity-sdk-master\gvr-unity-sdk-master\Samples\TESTING\Temp\StagingArea\android-libraries\gvr-permissionsupport-release\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='24'
    ]
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProc
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    544
    > Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='24'

    Have you set the target SDK to Nougat?
     
    GameJob2017, FlaxoIce and samurai926 like this.
  3. mpgholden

    mpgholden

    Joined:
    Aug 21, 2014
    Posts:
    16
    Try deleting your AndroidManifest file and letting Unity generate one at build time.
     
  4. mitt88

    mitt88

    Joined:
    Dec 27, 2016
    Posts:
    1
    I had the same issue and changing the manifest under assets->plugins->android solved it for me.

    <uses-sdkandroid:minSdkVersion="19"android:targetSdkVersion="24"/>
     
    samurai926 likes this.
  5. samurai926

    samurai926

    Joined:
    Jun 30, 2014
    Posts:
    14
    Thanks this worked for me. I had to manually bump targetSdkVersion in both AndroidManifest.xml and AndroidManifest-Cardboard.xml from 22 to 24. (Unity 5.5.0f3). Looks like same worked for mitt88 too
     
    GameJob2017 likes this.
  6. FlaxoIce

    FlaxoIce

    Joined:
    Jan 29, 2015
    Posts:
    3
    Thank you all, it worked like a charm.
     
  7. ninjanosui

    ninjanosui

    Joined:
    Jul 12, 2013
    Posts:
    28
    if I set the target sdk to nougat I get :Error building Player: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
     
  8. StartStart

    StartStart

    Joined:
    Jan 2, 2013
    Posts:
    108
    This worked for me. Changing in .xml not working.

    Change target in Player Setting to " Nougat " and build 1 times > Then change back to target what do you want then build.
     
    GameJob2017 likes this.
  9. zagham

    zagham

    Joined:
    Aug 17, 2012
    Posts:
    1
    just update your target sdk to 24 it will solve your problem

    target sdk mean android sdk you have installed
     
    ajfwebdesign likes this.
  10. karim7

    karim7

    Joined:
    Mar 8, 2015
    Posts:
    4
    just update you SDK new update
     
  11. CrazyApplesStudio

    CrazyApplesStudio

    Joined:
    Jan 18, 2018
    Posts:
    25
    Well i have the same issue and the solutions here do not seem to solve my problem, am i missing something?


    Edit: I cannot seem to attach imgur to the post so here is the editor error with player settings: https://imgur.com/lHCw1kT

    Edit 2 : Never mind , i updated to SDK 25 and seems to have solved this issue at the expense of generating another one "Unable to re-package resources".
     
    Last edited: Mar 22, 2018
  12. ybahassine

    ybahassine

    Joined:
    Mar 20, 2018
    Posts:
    1
    guys please i need some help here, i tried everything but i still have these errors



    Error: [Temp\StagingArea\AndroidManifest-main.xml:19, C:\Users\wierdo\Documents\ball1\Temp\StagingArea\android-libraries\play-services-ads-lite-11.0.4\AndroidManifest.xml:10] Trying to merge incompatible /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element:

    UnityEditor.HostView:OnGUI()


    and



    CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_161\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/wierdo/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error: [Temp\StagingArea\AndroidManifest-main.xml:19, C:\Users\wierdo\Documents\ball1\Temp\StagingArea\android-libraries\play-services-ads-lite-11.0.4\AndroidManifest.xml:10] Trying to merge incompatible /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element:
    <activity
    -- @android:name="com.google.android.gms.ads.AdActivity">
    --</activity>
    --(end reached)
    <activity
    ++ @android:name="com.google.android.gms.ads.AdActivity"
    ++ @android:theme="@android:style/Theme.Translucent">
    ++</activity>
    ]
    stdout[
    [Temp\StagingArea\AndroidManifest-main.xml:4, C:\Users\wierdo\Documents\ball1\Temp\StagingArea\android-libraries\google-play-services_lib\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.
    [Temp\StagingArea\AndroidManifest-main.xml:4, C:\Users\wierdo\Documents\ball1\Temp\StagingArea\android-libraries\play-services-basement-11.0.4\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.
    ]
    exit code: 1
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.HostView:OnGUI()
     
  13. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    544
    You have a problem with an activity in one manifest: @android:name="com.google.android.gms.ads.AdActivity" trying to be merged with an activity with the same name in a separate manifest that has different attributes. You should probably remove on of these as they look to be the offenders:

    ball1\Temp\StagingArea\android-libraries\google-play-services_lib\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.

    ball1\Temp\StagingArea\android-libraries\play-services-basement-11.0.4\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.

    You probably only need one or the other of those I would guess.
     
  14. Jacebook

    Jacebook

    Joined:
    Jan 11, 2018
    Posts:
    9
    I've got the same problem as ybahassine (I'm also trying to implement Google Admob ads and having exactly the same errors). I'm not sure how I can remove one of the manifests, as it is creating them during the Build process.
     
  15. rrrus

    rrrus

    Official Google Employee

    Joined:
    Jul 13, 2015
    Posts:
    14
  16. Hany33

    Hany33

    Joined:
    Jun 23, 2018
    Posts:
    1
    Dear Jacebook. Do your problem solved?
     
  17. neopaul78

    neopaul78

    Joined:
    Jan 15, 2016
    Posts:
    4
    Good working on WR Unity 2017 - i edited <uses-sdk android:minSdkVersion="19" android:targetSdkVersion="23" /> in "AndroidManifest-Cardboard.xml" path prj-folder wdw3.wr\Assets\GoogleVR\Plugins\Android and select in Editor/PlayerSettings Autmatic Highest Installed and instal SDK 23-24 for Andr 6-7. my phone Andr 6 - but OK :)