Hi guys has anyone encountered this error before: An asset is marked with HideFlags.DontSave but is included in the build: Asset: 'Library/unity editor resources' Asset name: Lucida Grande Warning (You are probably referencing internal Unity data in your build.) I have already checked all my NGUI labels and they do not reference that font anymore Also doing a search with Resource.FindAllObjectsOfType() and checking if they had the HideFlags.DontSave returns a list of 0 objects The same error shows up for the following asset name as well: Font Material Font Texture Lucida Grande small bold Lucida Grande small Lucida Grande This is happening with Unity Versions 2017.1.0f3 2017.1.1.p1 5.6.3.p2