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'Unable to load runtime data at location' error after updating

Discussion in 'Addressables' started by TJHeuvel-net, Jan 23, 2020.

  1. TJHeuvel-net

    TJHeuvel-net

    Joined:
    Jul 31, 2012
    Posts:
    838
    I've just updated both Unity and the Addressables package, and now when i build for any platform i get error messages. When playing in editor there is no issue at all. I have enabled full logging, but there is not really any information pointing to an obvious fault.

    Code (csharp):
    1.  
    2.  
    3. New input system (experimental) initialized
    4. <RI> Initialized touch support.
    5.  
    6. UnloadTime: 0.664500 ms
    7. Addressables - runtime data operation completed with status = Succeeded, result = .
    8. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    9. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    10. UnityEngine.Logger:LogFormat(LogType, String, Object[])
    11. UnityEngine.Debug:LogFormat(String, Object[])
    12. UnityEngine.AddressableAssets.AddressablesImpl:LogFormat(String, Object[]) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:205)
    13. UnityEngine.AddressableAssets.Addressables:LogFormat(String, Object[]) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Addressables.cs:154)
    14. UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:60)
    15. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:401)
    16. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:395)
    17. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\ResourceManager.cs:407)
    18. UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:55)
    19. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:382)
    20. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:391)
    21. UnityEngine.AddressableAssets.Addressables:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Addressables.cs:220)
    22. GUI_MainMenu_Ctrl:Awake() (at E:\Projects\Black Zeppelin\DiscWars\Assets\UI\Scripts\MainMenu\GUI_MainMenu_Ctrl.cs:10)
    23.  
    24. (Filename: E:/Projects/Black Zeppelin/DiscWars/Library/PackageCache/com.unity.addressables@1.5.1/Runtime/AddressablesImpl.cs Line: 205)
    25.  
    26. Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
    27. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    28. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    29. UnityEngine.Logger:LogFormat(LogType, String, Object[])
    30. UnityEngine.Debug:LogWarningFormat(String, Object[])
    31. UnityEngine.AddressableAssets.AddressablesImpl:LogWarningFormat(String, Object[]) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:215)
    32. UnityEngine.AddressableAssets.Addressables:LogWarningFormat(String, Object[]) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Addressables.cs:173)
    33. UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:63)
    34. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:401)
    35. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:395)
    36. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\ResourceManager.cs:407)
    37. UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:55)
    38. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:382)
    39. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:391)
    40. UnityEngine.AddressableAssets.Addressables:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Addressables.cs:220)
    41. GUI_MainMenu_Ctrl:Awake() (at E:\Projects\Black Zeppelin\DiscWars\Assets\UI\Scripts\MainMenu\GUI_MainMenu_Ctrl.cs:10)
    42.  
    43. (Filename: E:/Projects/Black Zeppelin/DiscWars/Library/PackageCache/com.unity.addressables@1.5.1/Runtime/AddressablesImpl.cs Line: 215)
    44.  
    45. Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Failed': Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
    46. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    47. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    48. UnityEngine.Logger:LogFormat(LogType, String, Object[])
    49. UnityEngine.Debug:LogErrorFormat(String, Object[])
    50. UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:225)
    51. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:286)
    52. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IResourceLocator, Boolean, String) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:370)
    53. UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:64)
    54. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:401)
    55. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:395)
    56. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\ResourceManager\ResourceManager.cs:407)
    57. UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Initialization\InitializationOperation.cs:55)
    58. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean) (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:382)
    59. UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\AddressablesImpl.cs:391)
    60. UnityEngine.AddressableAssets.Addressables:InitializeAsync() (at E:\Projects\Black Zeppelin\DiscWars\Library\PackageCache\com.unity.addressables@1.5.1\Runtime\Addressables.cs:220)
    61. GUI_MainMenu_Ctrl:Awake() (at E:\Projects\Black Zeppelin\DiscWars\Assets\UI\Scripts\MainMenu\GUI_MainMenu_Ctrl.cs:10)
    62.  
    63.  
    I call InitialiseAsync in GUI_MainMenu_Ctrl. How can i debug this issue?
     
    cparki77 likes this.