Search Unity

Unable to load library: libunity.so

Discussion in 'Android' started by wduj123, Oct 4, 2019.

  1. wduj123

    wduj123

    Joined:
    Jun 26, 2019
    Posts:
    12
    found many crash in

    Android 4.1.2,level 16 and

    Android 4.2.2,level 17

    Android 4.2.1,level 17

    the log:
    #00 pc 00045e98 /system/lib/libdvm.so (dvmAbort+75) [armeabi-v7a]
    2 #01 pc 00001509 /data/data/com.xxx/lib/libmain.so [armeabi-v7a]
    3 #02 pc 0001def0 /system/lib/libdvm.so (dvmPlatformInvoke+112) [armeabi-v7a]
    4 #03 pc 0004d14b /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+394) [armeabi-v7a]
    5 #04 pc 00027320 /system/lib/libdvm.so [armeabi-v7a]
    6 #05 pc 0002bc30 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+180) [armeabi-v7a]
    7 #06 pc 0005fb7f /system/lib/libdvm.so (dvmInvokeMethod(Object*, Method const*, ArrayObject*, ArrayObject*, ClassObject*, bool)+374) [armeabi-v7a]
    8 #07 pc 0006712d /system/lib/libdvm.so [armeabi-v7a]
    9 #08 pc 00027320 /system/lib/libdvm.so [armeabi-v7a]
    10 #09 pc 0002bc30 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+180) [armeabi-v7a]
    11 #10 pc 0005f8b9 /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+272) [armeabi-v7a]
    12 #11 pc 0004973b /system/lib/libdvm.so [armeabi-v7a]
    13 #12 pc 0004c5b9 /system/lib/libandroid_runtime.so [armeabi-v7a]
    14 #13 pc 0004d72f /system/lib/libandroid_runtime.so (android::AndroidRuntime::start(char const*, char const*)+390) [armeabi-v7a]
    15 #14 pc 00000dcf /system/bin/app_process [armeabi-v7a]
    16 #15 pc 00017123 /system/lib/libc.so (__libc_init+38) [armeabi-v7a]
    17 #16 pc 00000b34 /system/bin/app_process [armeabi-v7a]
    java:
    19 com.unity3d.player.UnityPlayer.a(Unknown Source)
    20 com.unity3d.player.UnityPlayer.<init>(Unknown Source)
    21 com.xxx.UnityPlayerActivity.onCreate(UnityPlayerActivity.java:32)

    the log below was in different device: the folder is all unsame.

    E dalvikvm: JNI posting fatal error: Unable to load library: /mnt/asec/com.xxx-1/lib/libunity.so [Cannot load library: find_library[1201]: 150 'libunity.so' failed to load previously]

    JNI posting fatal error: Unable to load library: /data/app-lib/com.xxx-1/libunity.so [Cannot load library: find_library(linker.cpp:889): "libunity.so" failed to load previously]

    JNI posting fatal error: Unable to load library: /data/data/xxx/lib/libunity.so [Cannot load library: find_library[1202]: 1737 'libunity.so' failed to load previously]

    someone can help? think you
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
  3. wduj123

    wduj123

    Joined:
    Jun 26, 2019
    Posts:
    12
    @Tomas1856 my app is not build with app bundle , i not sure it is the same issue
     
  4. wduj123

    wduj123

    Joined:
    Jun 26, 2019
    Posts:
    12
    the crash is only crash in this api levels:

    Android 4.1.2,level 16 and

    Android 4.2.2,level 17

    Android 4.2.1,level 17
     
  5. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
    Hmph, well you could restrict your app to be only be install-able on internal storage, see Player Settings Install Location, Force Internal.

    Without investigation, really hard to say
     
  6. Taobao

    Taobao

    Joined:
    Oct 25, 2015
    Posts:
    9
    Same problem, started just recently, getting crashes on lower android api levels. Setting "Force Internal" does not help. Have you found a solution?
     
  7. Taobao

    Taobao

    Joined:
    Oct 25, 2015
    Posts:
    9
    Found a solution: turns out the problem was in IL2CPP, building win Mono was fine. And I fixed IL2CPP build too, all I needed is to uncheck "Strip Engine Code" checkbox.
    Unity version - 2019.2.9f1
     
    floriankorsakissok and eno6 like this.
  8. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
    That's really strange..If you can, could you please submit us a bug with repro project attached?

    Thank you
     
  9. pertz

    pertz

    Joined:
    Jan 8, 2015
    Posts:
    106
    Im getting that exact same error in production as well for Android 4.1 (not sure if other Android versions)

    EDIT: I didnt try to remove yet the Strip Engine Code to see if it fixes, will write again after more tests
     
  10. pertz

    pertz

    Joined:
    Jan 8, 2015
    Posts:
    106
    Unchecking Strip Engine Code solved the problem for me as well
     
  11. pertz

    pertz

    Joined:
    Jan 8, 2015
    Posts:
    106
    I created an empty project using LWRP template, changed to IL2CPP/.NET 4, almost everything else default, tried to run on a 4.1 device and it crashed. Unchecked Strip Engine Code and it worked.

    Im on Unity 2019.2.9f1
     
  12. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
    Please submit a bug with repro project and steps attached. Thank you
     
  13. pertz

    pertz

    Joined:
    Jan 8, 2015
    Posts:
    106
    It's just an empty project, I cant see how this missed QA. In any case I have created the bug report (case 1193070).
     
  14. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
    I think the Android version plays important role here, most of Unity's automated tests run on much higher Android version
     
  15. wduj123

    wduj123

    Joined:
    Jun 26, 2019
    Posts:
    12
    Setting "Force Internal" does not help as well for me,i will try the Unchecked Strip Engine Code method
     
  16. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,916
    In 2019.3 Unity will bump Android Min API to 19, you could do the same in 2019.2, that would effectively eliminate your problem, it seems on Android 4.1 there might be missing some API that's why it fails
     
  17. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    I experienced the libunity.so failed to load on il2cpp android builds on 2019.2.9f1-2019.2.11f1.

    2019.2.8f1 works fine. mono builds work fine. will investigate the strip engine code setting now.
     
  18. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    in 2019.2.11f1, unchecking strip engine code does produce an il2cpp android build that does not crash on boot. it is 4665kb larger than the build with stripped engine code, however.
     
  19. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    we've submitted a bug report with logs and repro steps and all that and are back to using 2019.2.8f1 for the immediate future.
     
  20. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    we see a different crash on boot when stripping engine code on il2cpp builds in 2019.2.14f1.


    11-29 00:11:23.290 26011 26088 E Unity : Cannot create web request without initializing the system
    11-29 00:11:23.290 26011 26088 E Unity :
    11-29 00:11:23.290 26011 26088 E Unity : (Filename: ./Modules/UnityWebRequest/Public/UnityWebRequestManager.cpp Line: 87)
    11-29 00:11:23.290 26011 26088 E Unity : --------- beginning of crash
    11-29 00:11:23.290 26011 26088 F libc : Fatal signal 5 (SIGTRAP), code -6 in tid 26088 (CloudJob.Worker)


    we do not have unitywebrequest package enabled as we do not use it. we also do not touch cloudjobs, whatever those may be. no other build configuration that we have tested crashes on boot like this.

    we are sticking with 2019.2.8f1, that appears to be the last version that produces stable android il2cpp player builds.
     
  21. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    incase anyone cares, stripped engine il2cpp android builds still crashing on boot in 2019.2.18f1. we are still using 2019.2.8f1
     
  22. brockemon

    brockemon

    Joined:
    Dec 21, 2012
    Posts:
    48
    We are also on the 2019.2 stream and trying to fix a crash for our users on lower Android API levels. Trying out this fix now, should know in a few days if it helps.
     
  23. brockemon

    brockemon

    Joined:
    Dec 21, 2012
    Posts:
    48
    @herb_nice are you able to disable stripped engine and move up to 2019.2.18? This is the current test I am running and deploying to users now
     
  24. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    170
    no. we tested 2019.2.18f1 back in january and it was still broken so we are still on the last known working version, which is 2019.2.8f1.
     
  25. eno6

    eno6

    Joined:
    Aug 1, 2015
    Posts:
    1
    thank you its working now.