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Unable to load file .framework.js! since updating to Unity 2021.2

Discussion in 'WebGL' started by RichTufty, Nov 10, 2021.

  1. RichTufty

    RichTufty

    Joined:
    Jul 12, 2012
    Posts:
    15
    Hi,
    We've been building a WebGL project fine in Unity 2021.1 I did try out the 2021.2 when it was in Beta to test the improvements they offered, but never could get a build working, it was always missing the framework.js file once built.
    Now that 2021.2 is out, we've upgraded our project, and now doing a WebGL 2 build, again I get the same issue, there doesn't seem to be a framework.js file in the Build folder.

    Is this a bug? Or am I missing a build setting somewhere?

    Any help from anyone would be much appreciated.
     
  2. RichTufty

    RichTufty

    Joined:
    Jul 12, 2012
    Posts:
    15
    Tried on 2021.2.2f1 also, still get the same issue.
     
  3. Dan_Kodable

    Dan_Kodable

    Joined:
    May 12, 2020
    Posts:
    25
    Hey there, I experienced the same thing with our builds, using our own custom build script.
    If I made a default "non-development" build with unity's defaults, it would include the framework.js file, if I used my own script that I have been using for years, it would hang (windows 10) trying to do the build. I still have not isolated which setting is causing the issue with my script.
    While working with Unity to isolate an unrelated issue -
    https://forum.unity.com/threads/monterey-safari-15-1-broken-graphics.1189021/
    I came across this issue. I updated to 2021.2.1f1 to try and resolve my other issue and got this, as well as with 2021.2.2f1.
    Even though I did manage to make it build using the defaults, the resulting build doesn't load.
    I have a bug filed for this -
    https://fogbugz.unity3d.com/default.asp?1379238_39rk6iffms54uvgh
    It happens even with a empty project and a fresh default build with Unity 2021.2.1f1 and 2021.2.2f1
     
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