Since Google Play demands aab format for builds from November 1, 2021, I believe that a lot of developers have these issues from the title. From our experience, it happens because of the build size. If your build is > 150 MB, critical amount of your players (~ 10%) won't be able to start the game from time to time. It's a huge issue when you fight for even 0,1% of retention rate to have such a thing in production. But starting from the November, you have no choice. We have waited for a month and keepped and eye on the issue in issuetracker here: https://issuetracker.unity3d.com/is...ding-app-bundle-with-split-application-binary I strongly disagree that the bug is 'fixed' in the versions. And even the resolution note is 'Might still be reproducible on some devices'. Yes, exactly. This is how the bug works. Some devices can't launch the game. How exactly the bug is fixed in this case? As an example of the game that have these issues in production right now, you can check Cookie Run: Kingdom and read reviews of the players. The problem is huge, the bug isn't fixed and we have no information when it will be fixed at all. Could anyone be so kind and tell us what's going on with these bugs? Will it be ever fixed or from now on this is the way how games made on Unity work? Thank you.