I want to get the texture from a material already assigned to _rend1 and pass it to an override material via _rend2. I can do it by accessing the materials directly but have so far failed when I try to use propertyblocks. (renderers are assigned in the inspector) Code (CSharp): MaterialPropertyBlock propBlock1 = new MaterialPropertyBlock(); _rend1.GetPropertyBlock(propBlock1,0); Texture gotTexture = propBlock1.GetTexture("_BaseColorMap"); MaterialPropertyBlock propBlock2 = new MaterialPropertyBlock(); _rend2.GetPropertyBlock(propBlock2,0); propBlock2.SetTexture("_BaseColorMap", gotTexture); _rend2.SetPropertyBlock(propBlock2,0); This produces an error where gotTexture is flagged as null when I use it in SetTexture() on propBlock2. If I set a new texture on propBlock1 and then read it back, that works fine. What do I need to do to get the original texture from propBlock1?