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Unable to get Unity GUI working on 64bit

Discussion in 'iOS and tvOS' started by Jildert, Feb 6, 2015.

  1. Jildert

    Jildert

    Joined:
    Feb 15, 2010
    Posts:
    33
    Tried doing some test builds for 64 bit iOS for some projects.
    But I can't get the new GUI elements working.

    Keep getting "The referenced script on this Behaviour is missing!" errors in the console."
    Everything is working fine in the editor.
    Was testing as release build in xcode. Are there some other steps I need to do?
     
  2. steakpinball

    steakpinball

    Joined:
    Dec 1, 2013
    Posts:
    9
    I am having this issue on iOS too. The UI doesn't appear at all when using IL2CPP. It works fine when using Mono.

    I tried adding the UnityEngine.UI namespace to link.xml, but that didn't change anything.

    There are also some errors prior to the missing Behaviour errors.

     
  3. RalphH

    RalphH

    Unity Technologies

    Joined:
    Dec 22, 2011
    Posts:
    592
    Hi, it would be really great if both of you could file bugs. As far as we can see, in the latest release unity ui is working just fine, but maybe we are missing something ?
     
  4. Pix10

    Pix10

    Joined:
    Jul 21, 2012
    Posts:
    850
    There's a bug in 4.6.2p1, where objects in a Scrollview or Grid aren't appearing, and dragging an object into them (the child objects) in turn makes the object vanish, as if it's renderer has been removed (the objects are still in the heirarchy otherwise). Perhaps related?

    http://forum.unity3d.com/threads/4-...-objects-not-being-drawn.296121/#post-1951134

    Case 670022

    It's not in the public issue tracker, but I can pm you the ticket link if it will help.