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Question Unable to export build to android multiple errors.

Discussion in '2019.3 Beta' started by Rachzella, Sep 2, 2019.

  1. Rachzella

    Rachzella

    Joined:
    Oct 9, 2015
    Posts:
    78
    I don't know what to do as i'm not a unity or debugging expert. so if anyone could translate this for me and help me look for a solution it would be very nice. Here is what i have

    Error 4
    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00269] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:191
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    Error 3
    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error 2
    Failed to create Convex Mesh from source mesh "Paint". Reached the maximum polygons limit (256). Consider simplifying your mesh.
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    Error 1

    Exception: /Volumes/WD 5TB Macbook Hard Drive/Unity Editors/2019.3.0b1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:518)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:501)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:65)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5aa4c1c20aec48688c9e155f73e37a87>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5aa4c1c20aec48688c9e155f73e37a87>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5aa4c1c20aec48688c9e155f73e37a87>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5aa4c1c20aec48688c9e155f73e37a87>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error 0
    Failed running /Volumes/WD 5TB Macbook Hard Drive/Unity Editors/2019.3.0b1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Volumes/WD 5TB Macbook Hard Drive/Unity Editors/2019.3.0b1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Volumes/WD 5TB Macbook Hard Drive/Unity Editors/2019.3.0b1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Volumes/WD 5TB Macbook Hard Drive/Unity Editors/SDK/android-ndk-r19" --profiler-report --map-file-parser="/Volumes/WD 5TB Macbook Hard Drive/Unity Editors/2019.3.0b1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: /Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
    Cache directory: /Volumes/WD 5TB Macbook Hard Drive/Unity/Driving-Build/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
    il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) ---> System.ComponentModel.Win32Exception: No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- End of inner exception stack trace ---
    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    ---> (Inner Exception #0) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #2) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #3) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    stderr:

    Unhandled Exception: System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) ---> System.ComponentModel.Win32Exception: No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- End of inner exception stack trace ---
    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    at Program.Main(String[] args) in /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/il2cppcore/Program.cs:line 24

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
    UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:518)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:501)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:65)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)