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Unable to draw Grass or Detail Meshes on Terrain in Beta 2018.3.0b10 and 2018.3.0b11

Discussion in '2018.3 Beta' started by tr_lineas, Nov 22, 2018.

  1. tr_lineas

    tr_lineas

    Joined:
    Feb 27, 2018
    Posts:
    14
    I'm unable to draw grass textures or detail meshes on any terrain. I have tried various combinations of brush size, opacity, target strength, detail distance etc. I even tried to add details via script. Nothing worked. No error messages are printed. It says "One or more selected brushes are read-only" in terrain inspector though.

    Steps to reproduce:
    - Create Terrain in Unity 2018.3.0b10, 2018.3.0b11 and 2018.3.0b12 with HDRP
    - Update HDRP (ro 4.3.0)
    - Add a Grass Texture
    - Try to paint

    Any ideas how to fix this?

    Thanks!

    Edit: Tried with HDRP 4.2.0 and 4.3.0
     
    Last edited: Nov 29, 2018
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Are you using the default rendering pipeline or HDRP/LWRP? Could you please submit a bug report with a reproduction project?
     
  3. unity_aqpifztpFiOYAw

    unity_aqpifztpFiOYAw

    Joined:
    Jun 20, 2018
    Posts:
    2
    using LWRP
    Some problems when using old terrain objects created with older Unity version after migrating the project.
    Grass not animating and strange brush behavior.
    if you create new terrain object and use Export/import raw to get the hightsmap from the old terrain every thing work fine
     
  4. wyattt_

    wyattt_

    Unity Technologies

    Joined:
    May 9, 2018
    Posts:
    424
    Could you provide some images or a video?
     
  5. unity_aqpifztpFiOYAw

    unity_aqpifztpFiOYAw

    Joined:
    Jun 20, 2018
    Posts:
    2
    sorry i cant! i already solved that problem as i said, but there is more issues in LWRP,

    checking "draw instanced" make the terrain textures disappear (as if i unchecked "Draw")






    shadowed spots of the terrain are completely black(using material LWRP/Terrain/Standard Terrain)

     
  6. tr_lineas

    tr_lineas

    Joined:
    Feb 27, 2018
    Posts:
    14
    Using the HDRP 4.2.0. Also Trees don't get animated (Wind). Will post a bug later.
     
    Last edited: Nov 23, 2018
  7. tr_lineas

    tr_lineas

    Joined:
    Feb 27, 2018
    Posts:
    14
    For the record: Doesn't work in 2018.3.0b12 (HDRP 4.3.0) either.
     
  8. tr_lineas

    tr_lineas

    Joined:
    Feb 27, 2018
    Posts:
    14
    Update: When the billboard checkbox is disabled in the grass texture preferences pink boxes get drawn.
     
  9. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,983
    Does anyone know how to get grass working in HDRP? Ive been trying and really struggling, and placing a ton of grass meshes manually is not an option. Polybrush also does not give a big enough dense enough brush so that also is not an option for a big sized terrain
     
  10. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Should be directed to world building forum if it's not a beta specific question.
     
    MadeFromPolygons likes this.
  11. tr_lineas

    tr_lineas

    Joined:
    Feb 27, 2018
    Posts:
    14
    Will post it there.
     
  12. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Great, should get more attention from relevant staff then :)