I'm currently using Unity Recorder to render a movie. I'm recording each image to .PNG. I'm having an alpha issue I don't understand. My goal is to record with no alpha. This is what one frame looks like in the GameView: When I look at the corresponding rendered image in Photoshop, I see this: I have "Capture Alpha" deselected. Here are my Recorder settings: Does anyone have suggestions on how to record what's in the Game view? I was using gamma color space. I didn't have this issue. I then switched to linear space and added tonemapping via the post-production. Then the issue appeared. I only have Color Grading on the post processor right now, nothing else. Thank you for any assistance.