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Question unable to create webGL build in linux unity 2020.1.0f1

Discussion in 'Web' started by josprachi, Aug 14, 2020.

  1. josprachi

    josprachi

    Joined:
    Nov 8, 2012
    Posts:
    1
    I am working on a game in unity3d. I want to generate a webGL build. i use pop os linux. i switched platform to html5 and clicked "build and run". the build keeps failing. Please help!
    I am getting the following errors


    Code (CSharp):
    1. Failed running /home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/home/josprachi/hello_worldUnity2d/Assets /../Temp/StagingArea/Data/Native/build.bc" --cachedirectory="/home/josprachi/hello_worldUnity2d/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Variations/nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="/home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/home/josprachi/hello_worldUnity2d/Temp/StagingArea/Data/Managed" --generatedcppdir="/home/josprachi/hello_worldUnity2d/Temp/StagingArea/Data/il2cppOutput"
    2.  
    3. stdout:
    4. Running il2cpp.exe in server GC mode.
    5. Building build.bc with EmscriptenToolChain
    6.     Output directory: /home/josprachi/hello_worldUnity2d/Temp/StagingArea/Data/Native
    7.     Cache directory: /home/josprachi/hello_worldUnity2d/Library/il2cpp_cache
    8. il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory)
    9. ---> System.ComponentModel.Win32Exception (2): No such file or directory
    10.   at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
    11.   at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    12.   at System.Diagnostics.Process.Start()
    13.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
    14.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
    15.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
    16.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
    17.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73
    18.   --- End of inner exception stack trace ---
    19.   at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 95
    20.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 240
    21.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 135
    22.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 64
    23.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86
    24.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71
    25.   at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36
    26. ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): No such file or directory
    27.   at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
    28.   at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    29.   at System.Diagnostics.Process.Start()
    30.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 329
    31.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 256
    32.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Shell/Shell.cs:line 277
    33.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 319
    34.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/ParallelFor.cs:line 73<---
    35.  
    36. ---> (Inner Exception #2) System.ComponentModel.Win32Exception (2): No such file or directory
    37.   at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
    38.   at System.Diagnostics.Process.StartCore(ProcessStartInfo s<message truncated>
    Code (csharp):
    1.  
    2. Exception: /home/josprachi/Unity/Hub/Editor/2020.1.0f1/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp did not run properly!
    3. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:148)
    4. UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:97)
    5. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:527)
    6. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:509)
    7. UnityEditorInternal.IL2CPPBuilder.Run () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:342)
    8. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72)
    9. UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
    10. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
    11. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /home/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    12. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:324)
    13. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
    14.  
    15.  
     
  2. bpilot

    bpilot

    Joined:
    Sep 5, 2019
    Posts:
    1
    sudo apt install libtinfo5 worked for me.
     
  3. tacman1123

    tacman1123

    Joined:
    Sep 14, 2020
    Posts:
    77
    I've installed that, but also unable to create WebGL with either the released 2020 or 2020.2 beta. Anyone else have this problem?