Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Unable to build for WebGL. "Failed to resolve UnityEngine.WWWAudioExtensions"

Discussion in 'Timeline' started by fwalkerCirca, Nov 5, 2017.

  1. fwalkerCirca

    fwalkerCirca

    Joined:
    Apr 10, 2017
    Posts:
    57
    I am getting the following error when trying to build for WebGL Unity 2017. The PC/Mac builds work and run fine. I am using IMGUI and I maybe that is the issue? But why UnityEngine.WWWAudioExtensions ? very surprise to see that having problems in WebGL.

    stdout:
    Fatal error in Unity CIL Linker
    Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.WWWAudioExtensions
    at UnityLinker.AddUnresolvedStubsStep.Process()
    at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at UnityLinker.UnityDriver.Run()
    at UnityLinker.UnityDriver.RunDriver()
    stderr:
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()
     
    Last edited: Nov 6, 2017