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Unable to build for WebGL. "Failed to resolve UnityEngine.WWWAudioExtensions"

Discussion in 'Timeline' started by fwalkerCirca, Nov 5, 2017.

  1. fwalkerCirca

    fwalkerCirca

    Joined:
    Apr 10, 2017
    Posts:
    57
    I am getting the following error when trying to build for WebGL Unity 2017. The PC/Mac builds work and run fine. I am using IMGUI and I maybe that is the issue? But why UnityEngine.WWWAudioExtensions ? very surprise to see that having problems in WebGL.

    stdout:
    Fatal error in Unity CIL Linker
    Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.WWWAudioExtensions
    at UnityLinker.AddUnresolvedStubsStep.Process()
    at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at UnityLinker.UnityDriver.Run()
    at UnityLinker.UnityDriver.RunDriver()
    stderr:
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()
     
    Last edited: Nov 6, 2017