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Unable to Build for ios using Unity 5.6.4f1

Discussion in 'Editor & General Support' started by Qurious_Media, Jul 3, 2018.

  1. Qurious_Media

    Qurious_Media

    Joined:
    Jan 7, 2017
    Posts:
    4
    Hi Guys,

    I am trying to build for ios using Unity 5.6.4f1. But I am getting some error while compiling. Error comes at the time of Stripping assemblies. Please help someone regarding this issue.

    =================================================

    These are current player settings for the same.
    Scripting Backend = IL2CPP
    Api Compatibility Level = .NET 2.0
    Strip Engine Code = Enabled

    =================================================

    Below is the Error Log for the same.

    Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0 -out "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b true -x "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Volumes/HDD/Game/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Volumes/HDD/Game/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Volumes/HDD/Game/Assets/Firebase/Plugins/link.xml" -d "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed" -a "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Volumes/HDD/Game/Temp/StagingArea/Data/Managed/DOTween.dll"

    stdout:
    SweepReport:
    Mono.Cecil.MethodDefinition (12160) => System.Void CallStatic(System.String,System.Object[]), System.Void Set(System.String,FieldType), System.Void SetStatic(System.String,FieldType), System.Void DebugPrint(System.String,System.String,System.String,System.Object[]), System.Void _Set(System.String,FieldType), ...
    Mono.Cecil.TypeDefinition (2460) => UnityEngine.WeakListenerBindings, UnityEngine.UserAuthorization, UnityEngine.ApplicationInstallMode, UnityEngine.ApplicationSandboxType, UnityEngine.AssetBundleManifest, ...
    Mono.Cecil.FieldDefinition (734) => AdvertisingIdentifierCallback OnAdvertisingIdentifierCallback, System.String unsupportedIdentifier, System.Byte kIsVisibleMask, System.Byte kDistanceMask, System.Int32 m_GyroIndex, ...
    Fatal error in Mono CIL Linker
    Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.ImageConversion
    at UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process () [0x000ab] in <945622753f1e43969c8a6e8bf233fc58>:0
    at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00018] in <945622753f1e43969c8a6e8bf233fc58>:0
    at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00019] in <945622753f1e43969c8a6e8bf233fc58>:0
    at Mono.Linker.Driver.Run (System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x003e2] in <945622753f1e43969c8a6e8bf233fc58>:0
    at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x00001] in <945622753f1e43969c8a6e8bf233fc58>:0
    at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x00002] in <945622753f1e43969c8a6e8bf233fc58>:0
    stderr:

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:102)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:95)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:126)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
    UnityEditor.HostView:OnGUI()