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Bug Unable to build for android: AsyncPluginsFromLinker

Discussion in 'Vivox (Voice & Text Chat)' started by Occuros, Feb 24, 2023.

  1. Occuros

    Occuros

    Joined:
    Sep 4, 2018
    Posts:
    300
    Using the racing game example:

    https://github.com/Unity-Technologies/ECS-Network-Racing-Sample

    And upgrade it to editor release: 2022.2.7f, as soon as the VivoxManager is added to the main scene the android build fails with:


    Code (CSharp):
    1. Library\Bee\artifacts\Android\AsyncPluginsFromLinker: Failed to find entry-points:
    2. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    We had the same issue in our own project, but could now replicate it in the example project.

    case number: IN-33367
     
  2. andersonta73

    andersonta73

    Joined:
    Aug 3, 2020
    Posts:
    3
    Having the same problem. Way to overcome?