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VR Unable to build a standalone VR Game

Discussion in '5.3 Beta' started by float, Nov 17, 2015.

  1. float

    float

    Joined:
    Jul 29, 2012
    Posts:
    42
    Hi
    has anyone else a Problems running a VR-Standalone-App generated with 5.3.0f1?
    I have tried a simple Scene in a fresh Project (Plane and Box added) with 3 Standard Post-FX (AA, Bloom and Tonemapping). Deffered, Linear and HDR.

    While i can view the results in the Editor the VR-Standalone always crashes with Access Violation (0xc0000005)

    When the Rift is turned off, everything works.
    (Rift is running on the 0.8.0.0 Version)

    Any ideas?
     
  2. Alex-Lian

    Alex-Lian

    Guest

    Some VR fixes are in-bound for RC2. Unclear that we're fixing your problem specifically without a bug report though.
     
  3. float

    float

    Joined:
    Jul 29, 2012
    Posts:
    42
    As a good citizen, i wrote a bug Report for that (Case 745048). Even with the Scene attached.
    But i am asking here to find out if someone had the same Problem and maybe a solution.
     
  4. Alex-Lian

    Alex-Lian

    Guest

    Dev verified a fix landing for RC2 already addresses your project. So, hang tight.
     
  5. neildevine

    neildevine

    Joined:
    Aug 24, 2015
    Posts:
    12
    Hey, I am having the same problem with (I think) with 5.3.0f1, works fine in editor, VRDevice.isPresent returns false when I build a standalone pc version. Is it the same ?
     
  6. neildevine

    neildevine

    Joined:
    Aug 24, 2015
    Posts:
    12
    Although it doesn't crash for me