Hi all, I'm trying to bake navigation info onto a simple mesh following the instructions outlined here. The mesh is marked as navigation static. I then go to the Navigation Window and click on the Bake button, but nothing happens. If I go to the scene, I find a file called NavMesh.asset with some data related to the navigation, but the mesh is not colored blue (as it usually is when navigation is successfully baked). If I create an Agent with this NavMesh, when I press play I get an error indicating the NavMesh is not valid. I've tried several combinations and approaches but I always get the same result. What am I doing wrong? Can someone please help me? I've been stuck with this for a couple of days and it's driving me crazy :x Thanks in advance, Jos P.S. It's worth noting that nothing is displayed on the Editor and no log entry is generated when I click the bake button. It only creates the NavMesh.asset with (apparently) invalid data.