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Unable to activate Windows Store app .

Discussion in 'VR' started by Deleted User, Jun 20, 2016.

  1. Deleted User

    Deleted User

    Guest

    i build holotoolkit to c#
    master x86 Hololens Emualtor 10.0.14342.1018
    can you help me ?
     

    Attached Files:

  2. Deleted User

    Deleted User

    Guest

  3. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    Could you post the Visual studio error from the output log please?

    Thank you,
    Wesley
     
  4. Deleted User

    Deleted User

    Guest

    this:

    Code (CSharp):
    1. 1>------ Build started: Project: First, Configuration: Master x86 ------
    2. 1>  First -> G:\Hololens\trunk\4\First\bin\x86\Master\First.exe
    3. 1>  UnityInstallationDir "C:\Program Files\Unity Hololens 5.4.0b20-HTP\Editor".
    4. 1>  UnityWSAPlayerDir "C:\Program Files\Unity Hololens 5.4.0b20-HTP\Editor\Data\PlaybackEngines\MetroSupport".
    5. 1>  UnityProjectDir "G:\Hololens\trunk".
    6. 1>  Copying unprocessed assemblies...
    7. 1>  Running AssemblyConverter...
    8. 1>  AssemblyConverter done.
    9. 1>  Modifying AppxPackagePayload
    10. 1>C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(1908,5): warning APPX0105: Cannot import the key file 'WSATestCertificate.pfx'. The key file may be password protected. To correct this, try to import the certificate manually into the current user’s personal certificate store.
    11. 1>C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(1908,5): warning APPX0107: The certificate specified is not valid for signing. For more information about valid certificates, see http://go.microsoft.com/fwlink/?LinkID=241478.
    12. 1>  Starting .NET Native compilation
    13. 1>  Processing application code
    14. 1>G:\Hololens\trunk\4\First\Resources.System.Linq.Expressions.rd.xml(35): warning : ILTransform_0027: Method 'CreateLambda' within 'System.Linq.Expressions.Expression' could not be found.
    15. 1>G:\Hololens\trunk\4\First\Resources.System.Linq.Expressions.rd.xml(91): warning : ILTransform_0027: Method 'ParameterIsAssignable' within 'System.Linq.Expressions.Expression' could not be found.
    16. 1>C:\Program Files (x86)\MSBuild\Microsoft\.NetNative\x86\ilc\IlcInternals.targets(936,5): warning : ILTransform_0027: Invalid IL detected in method 'System.Int64 UnityEngine.Internal.$MethodUtility.$Invoke1615(System.Int64, System.Int64*)' at IL offset 0xB referring to invalid Windows Runtime method 'Windows.Foundation.HResult Windows.Foundation.IAsyncInfo.get_ErrorCode()'.
    17. 1>  Computing application closure and generating interop code
    18. 1>  Generating serialization code
    19. 1>  Compiling interop code
    20. 1>  Cleaning up unreferenced code
    21. 1>  Generating native code
    22. 1>  Generating fixups for native code
    23. 2>------ Deploy started: Project: First, Configuration: Master x86 ------
    24. 2>Deploying to Phone Internal Storage...
    25. 2>Creating a new clean layout...
    26. 2>Copying files: Total 127 mb to layout...
    27. 2>Checking whether required frameworks are installed...
    28. 2>Framework: Microsoft.NET.Native.Framework.1.3/x86, app package version 1.3.23901.0 is not currently installed.
    29. 2>Framework: Microsoft.NET.Native.Runtime.1.3/x86, app package version 1.3.23901.0 is not currently installed.
    30. 2>Installing missing frameworks...
    31. 2>Registering the application to run from layout...
    32. 2>Deployment complete (0:00:23.17). Full package name: "FirstName_1.0.0.0_x86__zvr73pz90p83e"
    33. ========== Build: 1 succeeded, 0 failed, 2 up-to-date, 0 skipped ==========
    34. ========== Deploy: 1 succeeded, 0 failed, 0 skipped ==========
    35.  
     
  5. Deleted User

    Deleted User

    Guest

    QQ截图20160621104242.png
     
  6. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    I don't see an error in the output, Do you have a setup error in your project settings? Do you have all the correct tools and SDK's installed?

    Thank you,
    Wesley
     
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    And another question from me: are you able to deploy universal windows applications that were created in VS as opposed to Unity? It might be something related to emulator setup.
     
  8. rubanmauve

    rubanmauve

    Joined:
    Jul 3, 2016
    Posts:
    1
    Hello, I am experiencing the same error.

    Here are my logs. Can anybody help ?

    'Origami.exe' (CoreCLR: DefaultDomain): Loaded 'c:\data\Programs\WindowsApps\Microsoft.NET.CoreRuntime.1.0_1.0.23819.0_x86__8wekyb3d8bbwe\mscorlib.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\entrypoint\Origami.exe'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    Symbols for the module 'Origami.exe' were not loaded.

    1. Use a debug build configuration or disable the debug option 'Enable Just My Code'.
    2. Check the 'Symbols' settings under debugging options.'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Runtime.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\WinMetadata\Windows.winmd'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\UnityPlayer.winmd'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Runtime.InteropServices.WindowsRuntime.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Runtime.WindowsRuntime.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\WinRTBridge.winmd'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\BridgeInterface.winmd'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Collections.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\UnityEngine.dll'. Symbols loaded.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\Assembly-CSharp.dll'. Symbols loaded.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\UnityEngine.Networking.dll'. Symbols loaded.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\UnityEngine.UI.dll'. Symbols loaded.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.IO.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Net.Primitives.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Private.Networking.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Reflection.Primitives.dll'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Reflection.dll'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Threading.Tasks.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Private.Uri.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Text.Encoding.dll'. Module was built without symbols.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Runtime.InteropServices.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Threading.dll'. Cannot find or open the PDB file.
    'Origami.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\OrigamiVS.Release_x86.User\System.Diagnostics.Debug.dll'. Cannot find or open the PDB file.
    Module information:
    Built with Compiler Ver '190023026'
    Built from '5.4/platform/winrt/hololens' branch
    Version is '5.4.0b22-HTP (e20d6700d843)'
    Release build
    Application type 'D3D11'
    Used 'UWP'

    PlayerConnection initialized from C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/OrigamiVS.Release_x86.User/Data (debug = 0)

    PlayerConnection initialized network socket : 0.0.0.0 55219

    Multi-casting "[IP] 172.16.80.2 [Port] 55219 [Flags] 2 [Guid] 3250923939 [EditorId] 4294967295 [Version] 1048832 [Id] MetroPlayerX86(HoloLens-VA012) [Debug] 0" to [225.0.0.222:54997]...

    Invalid serialized file version. File: "C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/OrigamiVS.Release_x86.User/Data/globalgamemanagers". Expected version: 5.4.0b22-HTP. Actual version: 5.4.0b22.

    (Filename: C:/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1073)


    PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
    Most likely data file is corrupted, or built with mismatching
    editor and platform support versions.

    metro::Initialize() failed

    (Filename: C:\buildslave\unity\build\PlatformDependent/MetroPlayer/AppCallbacks.cpp Line: 1378)


    The program '[5352] Origami.exe' has exited with code 255 (0xff).
     
  9. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello @rubanmauve

    Try running without debug mode, use crtl+ F5 instead of F5 when launching to remote machine in visual studio, see if that unblocks you.

    Thank you,
    Wesley