hi I recently purchased Umotion pro and I'm just a beginner level animator, I'm experimenting with an idea of building a game with lots of animations. I have kind of weird question here. I have been watching the Umotion videos and understood that / or my understanding might be wrong - editing the animations created outside unity by using Umotion plugin inside unity using timeline - a complete character can be rigged from start using Umotion i(is this true) - Child of Parent for the character to pick and interact with objects - Animation layers - Mocap animations support - Convert animations to IK What my mobile game requires is I create few characters in blender and few I models I have purchased, all are not rigged. I want to get them into unity, rig them and animate them completely and use some mocap animations purchased from asset store for complex animations. what I'm asking is do I need now to look at Animation Ik another solution for animation, or I can just manage my animation workflow with Umotion basically. Saw some tutorial videos of it and It can basically do these VRIK Baker Full Body Biped IK, Biped IK CCD IK, Multi-effector FABRIK Look-At IK Aim IK, Leg IK, Limb IK Rotation Limits, Grounder, Interaction System What I want to know is with Umotions can we - rig a character from start (even I'm not sure if Animations IK can do this or have to look at Puppet 3D? as I'm still new to Unity figuring out the animations tools) - optimize / bake animations, - grounder kind of grounding the character to terrain, Vr based IK. As rest of the features look similar. Not for comparison reason, but want to make sure so whether I can manage with Umotions as one single solution, now that I have it or I can also but Animations IK and use noth together to complement each other.