UMotion - Animation Editor UMotion is a powerful Animation Editor for animating any type of 3D model right inside Unity. Reduce development time by fine tuning animations even while being in play mode. Important: Don’t use this forum for technical support. Please use UMotion Question&Answer (no account required, all questions are answered by myself and the community). UMotion Community - FREE Check it out on the Asset Store: UMotion Community UMotion Professional Check it out on the Asset Store: UMotion Professional Key Features ► [PRO] Import Mocap and 3rd Party Animations (from the Asset Store or any modeling application) ► [PRO] Export Animations to *.FBX ► [PRO] Animation Layers ► [PRO] Constraint System (Inverse Kinematics, Child-Of and Custom Property) ► [PRO] Convert Animations to IK ► Bone Animations (useful for characters, creatures,...) ►Transform Animations (useful for not rigged models like most guns on the Asset Store) ► Animate in Play Mode (play the game, pause to edit the animation and continue playing) ► Humanoid, Generic and Legacy Animations ► Root Motion ► Animation Events ► Detailed Documentation ► Video Tutorials ► ... Tutorials UMotion has detailed video tutorials in a similar style to Unity's. The videos are organized in several chapters, spoken in English and have English subtitles (in case you can't understand me well enough). I recommend watching the videos from within the UMotion Manual (chapter "Video Tutorials") as it links to the appropriate pages in the manual. "UMotion Tutorials" - Covers all general features of UMotion Community and UMotion Professional. Quick Start Tutorial 1) Installation & First Steps 2) Pose Editing 3) Clip Editor 4) Curves & Rotation Modes 5) Config Mode 6) Export Animations 7) Root Motion 8) Animation Events 9) Pose Mirroring "UMotion Tutorials (Pro)" - Covers all UMotion Professional exclusive features. 1) Importing Animations 2) Inverse Kinematics 3) Child-Of Constraint 4) Custom Properties 5) IK Pinning "UMotion In Practice" - A new tutorial series where I'm showing typical use cases Episode 1: Our First Animation (FPS) Episode 2: Editing Existing Animations Episode 3: Customizing an animation for a RPG Episode 4: Unity Timeline & Weighted Tangents I'm social Your feedback and feature requests are highly appreciated whether in this forum thread or on any of my social channels. Twitter - Facebook - Youtube - Homepage This thread is replacing the old Work in Progress Thread.