Hey guys! Hella excited for this so might as well throw my hat in the ring so to speak. Why are you the right choice for becoming UMotion Beta Tester? UMotion solves a lot of issues that me and my team have faced in the past, doing in game cut scenes can be a huge trial and with a lot of back and forth between applications with trial and error... mainly error. Another thing is making really dynamic events that pop off, like a boss fight of grand scale for example. Me and my team are all recent graduates and are forming our own company to produce our games, through doing contract work, and our personal projects on the side, all while also tackling Honors, so anything that can make our workflow simpler is a must. Umotion is a MUST. I really want to support this, its stupid how great this is. How much experience do you have with creating animations (in other applications)? Please be honest. I'm also looking for people with little experience. About 4/5 years throughout my studies. in which I specialized in modeling, rigging and animating. Me and my team have always focused on third person style games, which presents a variety of technical hurdles(and lots of animating, tweaking, animating rinse repeat), but I've also spent a lot of time working on non-conventional rig systems as well as regular humanoids. So things like animals, robots, things with dozens of tentacles (tentacles the bane of a riggers existence) and so forth. Currently I am also doing my Honors research on the creation of character creation systems, and specifically the art and rigging/animation pipelines it requires.