Well like anything in a networked multiplayer game, everything you do need to be told to server and then server needs to tell all clients about it. What exactly are you trying to accomplish? Equipping different gloves for players? Also, let's see how you are instating the gloves right now. You can always instantiate it over the NetworkServer, however to keep it tracked you can have the NetworkTransform sync the position and rotation of it, however I can almost guarantee there are better solutions for you, however I just need to know exactly what you're trying to do.