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uMMORPG Official Thread

Discussion in 'Assets and Asset Store' started by vis2k, Dec 29, 2015.

  1. iSleepzZz

    iSleepzZz

    Joined:
    Dec 23, 2012
    Posts:
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    Well like anything in a networked multiplayer game, everything you do need to be told to server and then server needs to tell all clients about it.
    What exactly are you trying to accomplish? Equipping different gloves for players?
    Also, let's see how you are instating the gloves right now.
    You can always instantiate it over the NetworkServer, however to keep it tracked you can have the NetworkTransform sync the position and rotation of it, however I can almost guarantee there are better solutions for you, however I just need to know exactly what you're trying to do.
     
    JBR-games likes this.
  2. vis2k

    vis2k

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    This is the uMMORPG thread. Please join our Mirror discord for Mirror related questions :)
     
  3. iSleepzZz

    iSleepzZz

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    Dec 23, 2012
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    Hello vis!
    Having some issues here... I tried using discord however im very inexperienced in using discord and could not receive any help:(

    I am trying to create a piece of armor like how you have setup on your Warrior class (armor pants).
    The pants' bones are rigged so that the pants will be properly worn on the warrior.
    I have the pants and I have my character. (all from Synty Studios poly characters)
    However, I am unsure how to rig up the pants to have the same thing like you did.
    Can you please give me a quick text-tutorial or a brief description on how to do it?

    P.S. my pants mesh does not contain an avatar. And when I try to create an avatar, it says "unable to create human avatar because it has no bones."
     
  4. vis2k

    vis2k

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    Hey. My 3D Modeling knowledge is near zero, an artist did that for me. As far as I understand, she created a character with all the equipment on, then rigged and animated it, then exported only the character and only the equipment parts as fbx models.
     
    tylerguitar75 likes this.
  5. vis2k

    vis2k

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    V1.175 [released 2019-07-09]
    • Entity: avoid Linq for performance and to reduce GC
    • Monster: avoid Linq
    • NetworkMessages: avoid Linq
    • Npc: avoid Linq
    • Party: avoid Linq
    • Player.IsOffender/IsMurderer: reuse GetBuffIndexByName
    • Player.HasLearnedSkill: reuse HasLearnedSkillWithLevel
    • Player: avoid Linq in hot path
    • Utils: avoid Linq where possible
    • Utils.InvokeMany: remove unnecessary ToArray call
    • UIUtils: avoid Linq
     
  6. wood333

    wood333

    Joined:
    May 9, 2015
    Posts:
    607
    I own mMMORPG, but I have not worked with it yet.

    1. If I start now, what version of Unity do I want to use, 2018.4 LTS or wait for 2019 LTS?

    2. I don't have the time or resources to run my own server, so for development, what hosting service would you recommend? I can afford to pay for hosting.
     
  7. vis2k

    vis2k

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    Use exactly 2018.3.6, newer versions have a Linux server build bug that Unity is still fixing.
    For hosting I highly recommend google cloud. That's where I do all my tests, they just work really well. It's google, after all.
     
  8. vis2k

    vis2k

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    V1.176 pending review:
    • NetworkManagerMMO.DoServerDisconnect: don't log if no playercontroller because that happens if a player disconnects while in lobby.
    • NetworkManagerMMO.OnServerCharacterCreate: don't log invalid class/already exists/etc. on a live server
    • Entity.GetSkill/BuffIndexByName: avoid allocations
    • Entity.AddOrRefreshBuff: reuse GetBuffIndexByName to avoid allocations
    • Entity.GetInventoryIndexByName: avoid allocations
    • BuffSkillEffect: reuse GetBuffIndexByName to avoid allocations
    • Player.GetQuestIndexByName: avoid allocations
    • PetItem: fix health being assigned before level, causing spawned pets to always spawn with level 1 max health
     
  9. sabbath1989

    sabbath1989

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    Jan 20, 2016
    Posts:
    1
    Good night, is there any way for a player to sell things to another playing without using the switch? as if he makes a store and chooses the products he wants to sell!
     
    Neviah likes this.
  10. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
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    558
    There is 3rd party assets for a auction house.. May be worth looking into..
     
    sabbath1989, tylerguitar75 and vis2k like this.
  11. karmik

    karmik

    Joined:
    Oct 8, 2014
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    124
    Guys I am looking for devs / studio to develop a game by customising UMMORPG. If any one is interested please pm me.
     
    JBR-games likes this.
  12. vis2k

    vis2k

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    We also have a contract work channel in our discord, maybe ask there too!