Hey, thanks for your question. Active development is a good thing. It doesn't mean that it's a beta or something like that, it already has the most important MMORPG features. And except for some UNET bugs, there are no (known) bugs in my code right now. 80$ isn't much money for a MMORPG if you consider the insane amount of time that it takes to do it right, or the amount of money that it would cost to let someone develop it for you. Also 3D models are not exactly cheap, just the monster model alone is worth 10x that much. Furthermore, it's the first UNET MMORPG package on the store, and the most simple MMORPG solution in Unity.