I'm trying to see if it's possible to use Unity's cloth system with UMA avatars. Can someone here can point me in the right direction? Maybe I would be better off implementing cloth or physics based clothing as prefabs outside of the UMA system?(scale the clothes to generally match the body, and let the cloth do it's thing as far as fitting.) However I feel separating the clothes from the body parts to apply cloth to, might defeat the purpose of UMA and having one draw call though. Also is UMA 2 (5.3) going to be replace the version in asset store soon?