Those things on the DCA just specify where to load the character definitions from. All the big stuff will be handled by Unity. The global library resides in a resources folder here: Assets\UMA\InternalDataStore\InGame\Resources I'm not sure if moving the AssetIndexer from there to the other folder will work. Might give it a try. But If you want to get out of having too many files in resources, the straight answer is to move them to Asset Bundles. They will still be found by the Dynamic Libraries, and everything should just work. (you'll need to build the asset bundles, and distribute them though).