Yeah - sorry, I did look into it. You can get it "sort of" working pretty quickly by wiring everything up in a script. When I say "sort of", it was because the movement and all was working fine, but for full functionality you'd have to generate a bunch of hitboxes, and get them to attach to the right bones (etc). It's kind of painful in that they have an editor script to generate everything, instead of dynamically doing it, so that would have to be written to get full functionality. I'll try to dig up the script I wrote, if you're interested in continuing it.