Search Unity

ULTRA Clean Photoshop Like Texture/Map = Paper Monsters and Rayman Jungle Run ?*

Discussion in 'iOS and tvOS' started by KeepTrying, Dec 23, 2012.

  1. KeepTrying

    KeepTrying

    Joined:
    Feb 23, 2011
    Posts:
    119
    Hi all, how to display IMAGES exacly (or near) as you can see in Photoshop ?

    I'm creating Maps with 1136x640 (i5 resolution) and this images are the MAP/Levels
    with invisible colliders on top of then, so they need to appear Ultra Clean.

    Tex Type: GUI/Trilinear <> Over for Android 2048 Truecolor = No Way
    Tex Type: Advanced/Clamp/Trilinear <> Over for Android 2048 RGB 24 bit = No Way

    Maybe the size of the Map itself doesn't matter cause the camera will follow the player like
    Rayman Jungle Run and Paper Monsters, how to achieve that ? :)

    Devices: iPhone 3Gs - G Tab GT-P6200L </> Many thanks in advance;
     
  2. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,699
    What is the problem you are seeing? Does it relate to your non POT texture sizes?
     
  3. KeepTrying

    KeepTrying

    Joined:
    Feb 23, 2011
    Posts:
    119
    You are "stalking" me :D <> It's time to rebuild my map based on you have said POT 1024x1024
    As soon as possible ( ASAP :) i'll be back with the results.
     
  4. KeepTrying

    KeepTrying

    Joined:
    Feb 23, 2011
    Posts:
    119
    You is right POT 1024x1024 are good to go, so i'll try POT 2048x2048 to get more definition with PowerVR SGX535 and up.