Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Ultimate Water System - The most depreciated realtime water simulation [Depreciated Support thread]

Discussion in 'Assets and Asset Store' started by Moonlit-Games-Studio, Sep 7, 2017.

  1. Bartolomeus755

    Bartolomeus755

    Joined:
    Jun 20, 2013
    Posts:
    246
    Yeah, Crest looks great. Unfortunately I need the bow and stern wave feature for my project. :(
     
  2. nhf75

    nhf75

    Joined:
    Apr 5, 2013
    Posts:
    35
    Hi, Is there any other plugin like UWS? I need realistic waves for my project. Thanks.
     
  3. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    387
  4. nhf75

    nhf75

    Joined:
    Apr 5, 2013
    Posts:
    35
    Thank you for your help @Flurgle. I saw very quickly the scenes and i don't know if Community Ocean have the same reslistic wave created by boat that UWS plugin have, even so your help was very welcome. There is only foam instead wave created by boat. The UWS have wave by displacement. Please see this picture from project of @Bartolomeus755.
     

    Attached Files:

    ftejada and Bartolomeus755 like this.
  5. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    387
  6. digimbyte

    digimbyte

    Joined:
    Jun 23, 2012
    Posts:
    38
    I'd like to use this asset, but can no longer buy... Can anyone help me out?
     
  7. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    78
    Hello Why im not able to see objects from underwater in above the surface??
     
  8. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    78
    Hey every one if you saw the example videos in first page of this forum ,theres an rain demo video and i wonder how to to the same with UWS?
    (The rain ripples on the surface of UWS)
    Any help will appreciated
     
  9. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    387
    Looks like the developer of this asset is doing a Kickstarter for an ocean fishing game... o_O
     
  10. ftejada

    ftejada

    Joined:
    Jul 1, 2015
    Posts:
    581
    Well hopefully and do not get the money ... because as I do as with this asset will deceive people and probably do not finish it

    regards
     
  11. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    237
    I think they bought the asset off of Playway and then just decided it wasn't worth it.

    Ceto and Crest are free and awesome. Just go with either of those options.
     
    Flurgle likes this.
  12. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    387
  13. Flurgle

    Flurgle

    Joined:
    May 16, 2016
    Posts:
    387
    @8bitgoose +1 those are great. Also HDRP support coming up as well.

    I want to add R.A.M. 2019 by NatureManufacture already has HDRP support, and looks awesome for rivers, lakes, and very basic ocean.
     
    Alverik likes this.
  14. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    12,674
    Ceto is free? When did that happen, and can you please link it? I really wanted to try it out, but it wasn't available at the time.
     
  15. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    1,742
    It's quite confusing... Initially, scrawk depreciated the asset and ceased sales for this reason:
    https://forum.unity.com/threads/ceto-scrawks-ocean.323545/page-37#post-2821817

    He considered to pass it on to a new publisher, but plans died down quick:
    https://forum.unity.com/threads/ceto-scrawks-ocean.323545/page-38#post-2831817

    Making it open source also was no option at first:
    https://forum.unity.com/threads/ceto-scrawks-ocean.323545/page-37#post-2823199

    But as of this year (?), Ceto can be downloaded on GitHub under a MIT license (see here):
    https://github.com/Scrawk/Ceto
    -
    ( I couldn't find any official news from him regarding that - except this comment on an issue:
    https://github.com/Scrawk/Ceto/issues/3#issuecomment-462530955 )
     
    Last edited: Jun 1, 2019
    mons00n, Flurgle and angrypenguin like this.
  16. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    12,674
    Thanks for clarifying, that's pretty neat! I hope that's a more pleasant experience for the author.
     
  17. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    Did this ever support single-pass?
     
  18. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    237
  19. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    Is Crest appropriate for mobile VR single pass rendering? I will test myself, thankyou!
     
  20. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    237
    Check out the discord. I think it works pretty well on newer mobile and pretty sure single pass is supported.
     
    ROBYER1 likes this.
  21. mmaclaurin

    mmaclaurin

    Joined:
    Dec 18, 2016
    Posts:
    230
    I use Crest happily on iOS, but not VR. It's quite performant.
     
  22. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    237
    @ROBYER1 Just got back into it. Works fine with single pass, just not single past instance yet.
     
  23. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,219
    what ios device do you have? i've tried on iphone 5 and it was pretty slow
     
  24. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    I am speaking to the developers currently, there are issues with built-in Unity renderer causing that, however a completely new rewritten shader in UniversalRP using Shader Graph works perfectly fine in a new shader I have written so I am hopefully making the move to UniversalRP (LWRP)
     
  25. Stanchion

    Stanchion

    Joined:
    Sep 30, 2014
    Posts:
    268
    iPhone5 is 7 years old and probably doesn't have wide shader support.
     
  26. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,219
    well, considering that the community shader works super fast on iPhone 5 I was hoping for something similar. In any case, I've tried on iPhone 6 and 7 too and the performance was pretty bad. I use iPhone 5 to compare usually because it's similar to a lot of android devices out there performance-wise, so I know if it works nicely there it should work decently on most androids. But even on iPhone 7 is lacking.
     
  27. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    237
    @creat327 In the Crest Discord the creator said it is focused on general use and not phones. CETO seems to be the best option for you since Crest is pretty GPU dependent.
     
  28. KyleLeet

    KyleLeet

    Joined:
    Oct 5, 2016
    Posts:
    1
    Unfortunately the CETO dev says in this github issue that it is not officially supported on mobile.

    https://github.com/Scrawk/Ceto/issues/9
     
  29. Stickeyd

    Stickeyd

    Joined:
    Mar 26, 2017
    Posts:
    86
    Hey! Sorry for asking super late, but could you share your fixes to improve perofrmance of UWS with me? Super important for my project
     
unityunity